Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Special Traits. Frost Giants worship Thrym, a gigantic deity of cold and ice. . The Frost Giants are primitive beings who oppose the rule of the Gods and generally create havoc and hassle. The direct descendants of the first giant, Ymir, the Frost giants live in the area of Jotunheim whose climate resembled that of Earth's polar regions. Giant Grass. Touch causes cold damage, not acid. Frost Giants also possess great lifespan; if not being killed in a fight they are capable of living up to … Painting a Reaper Bones Frost Giant - Duration: 19:53. Listen Top Shows Blog Discover Roll For Luck D&D 5E: Curs of Strahd 22: Ice Giant investigation Kills by freezing and absorbing. The frost giants can exist comfortably at … Icy Web (Recharge 5–6).. though. As an action you touch a point on the ground and grass 10 feet tall grows in a 10-foot-square area centered on that point. The Elven Race in 5e Dungeons & Dragons - Web DM - … this is where i start to smell something is off with jerrek. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns.As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. . Vulnerable to fire, Immune to cold, Ice Glide. The D&D 5e DMG (p. 110-11) supports arctic hazards well with three examples. Fire Snakes -> Chill Body, Cold damage by attacks Salamanders -> Snow Salamanders. Large giant, chaotic evil. These include a new hill giant (CR6), stone giant (CR10), cloud giant (CR11), frost giant (CR12), fire giant (CR14) and storm giant (CR16). . Doctor Faust's Painting Clinic 23,660 views. . Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Creatures in the grass are heavily obscured. Skills Perception +2 Damage Vulnerabilities fire, slashing Damage Immunities cold Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 4 (1,100 XP). A race of monstrous creatures who started out as icicles and became a dominant Norse force. This means war! Armor Class 15 (natural armor) Hit Points 84 (8d10 + 40) Speed 30 ft. STR DEX CON INT WIS CHA; 18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2) Skills Perception +2: Damage Resistances cold: Senses darkvision 60 ft., passive Perception 12: Languages Giant: Challenge 5 (1,800 XP) Keen Smell. time to murder some ice giants. When the mephit dies, it explodes in a burst of jagged ice. . Add a breath weapon, immunity to cold. The toughest of them, the Storm Giant Quintessent, is a nightmare in its own lair. finally actually moving the story along. RoT p30. Hydra -> Cryohydra. Your Ultimate Guide for Running a Deep-sea Exploration Adventure “Underwater Kingdom” by Silberius, CC Attribution-Noncommercial-No Derivative Works 3.0 License Disclaimer: This post contains affiliate links that will add gold to our coffers when you use them, no additional charge to you. Temperatures in this area never rise above the freezing point of water. Volo's Guide to Monsters adds new giant variants for the six above. Check the book for ideas on how to handle Frigid Water, Slippery Ice and Thin Ice or use it to get ideas on how to handle your own hazards such as an avalanche or falling into a … Ice Troll. Roll a d6. Earth Elemental -> Ice Para-elemental. Once you use this property, you cannot use it again until you finish a short or long rest. Black Pudding -> White Pudding. Slashing Susceptibility.If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. 19:53. 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